Evangelion
Evangelion
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{{EvaWiki|Neon Genesis Evangelion 2}}
 
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{{Media
 
{{Media
 
|type = Video Game
 
|type = Video Game
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|image = <gallery>
|image = [[File:Neon Genesis Evangelion 2 Cover.png|200px]]
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Neon Genesis Evangelion 2 Cover.png|PS2 Cover
|entitle = Neon Genesis Evangelions
 
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Neon Genesis Evangelion 2 PSP cover.jpg|PSP Cover
|jatitle = Shin Seiki Evangelion 2
 
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Neon Genesis Evangelion 2 PSP the Best cover.png|PS2 Cover (the Best)
|trtitle = Neon Genesis Evangelions
 
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</gallery>
|kana = 新世紀エヴァンゲリオン2
 
 
|title = ''Neon Genesis Evangelions''
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|romaji = Shin Seiki Evangelion 2 <br> Shin Seiki Evangelion 2 Tsukura Reshi Sekai -another cases-
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|english = Neon Genesis Evangelion 2 <br> Neon Genesis Evangelion 2 Tsukura Reshi Sekai -another cases-
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|kanji = 新世紀エヴァンゲリオン2<br>新世紀エヴァンゲリオン2 造られしセカイ -another cases-
 
|genre = RPG
 
|genre = RPG
 
|modes = Single player
 
|modes = Single player
|medium = PlayStation 2<br/>PlayStation Portable
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|platform = {{WPlink|PlayStation 2}}<br/>{{WPlink|PlayStation Portable}}
|publisher= Bandai
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|publisher= Bandai Namco Games
 
|developer= Alfa System
 
|developer= Alfa System
|date = November 20, 2003 (PS2)<br/>April 27, 2006 (PSP)
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|date = '''20 November 2003''' (PS2) {{Japanese}} <br/>'''27 April 2006''' (PSP) {{Japanese}}<br>'''30 August 2007''' (PSP the Best) {{Japanese}}
|rating =
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|rating = '''Cero B'''
 
}}
 
}}
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[[File:Shinseiki Evangelions 2 SLPS-25299 20240323190242.png|thumb]]
{{nihongo|'''''Neon Genesis Evangelions'''''|新世紀エヴァンゲリオン2|"Shin Seiki Evangelion 2"}} is a Japanese video game for the PlayStation 2 which was developed by Alfa System and published by Bandai. It has RPG and world-controlling elements, and allows the player to follow a number of characters (such as [[Shinji Ikari]], [[Asuka Langley Soryu]], [[Pen Pen|Pen²]], etc.) through multiple versions of the main plot of the anime ''[[Neon Genesis Evangelion (anime)|Neon Genesis Evangelion]]''. The PlayStation Portable port was released 2006-04-27 as ''Neon Genesis Evangelions -another cases-''.
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{{nihongo|'''''Neon Genesis Evangelions'''''|新世紀エヴァンゲリオン2|"Shin Seiki Evangelion 2"}} is a Japanese video game released for the {{WPlink|PlayStation 2}} and {{WPlink|PlayStation Portable}} which was developed by Alfa System and published by Bandai Namco Games. It has RPG and world-controlling elements, and allows the player to follow a number of characters (such as [[Shinji Ikari]], [[Asuka Langley Soryu]], [[Pen Pen|Pen²]], etc.) through multiple versions of the main plot of the anime ''[[Neon Genesis Evangelion (anime)|Neon Genesis Evangelion]]''. The PlayStation Portable improved port was released on 27 April 2006 as {{nihongo|'''''Neon Genesis Evangelion 2 Tsukura Reshi Sekai -another cases-'''''|新世紀エヴァンゲリオン2 造られしセカイ -another cases-|"Neon Genesis Evangelion 2 Tsukura Reshi Sekai -another cases-"}} for 5,040¥ (tax included).
   
The 24 topics were named in total "[[Classified Information]]" (''Kimitsu Jouhou''). The topics considerably expand upon the back-story: [[Adam]] and [[Lilith]] are settlers sent to Earth in what would become Earth's moon by a "First Ancestral Race", with "Seeds" and [[Spear of Longinus|Spears of Longinus]]. The various [[Angel]]s seek out the Black Moon of Lilith because they are seeking Lilith, or Adam; and so on. While the information seems to have been based on extensive interviews with [[Hideaki Anno]], creator of the franchise, the involvement of the original Gainax staff was limited to the Classified Information material, whereas the scenarios contained within the game are "established for the game" according to the developers. Gainax continuously states that all necessary information has been provided in the series and film.<ref>http://www.cjas.org/~echen/articles/spring97/05_03b.html</ref><ref>'''To solve the mysteries you must understand the world of Eva itself'''
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The 24 topics were named in total "[[Classified Information]]" (''Kimitsu Jouhou''). The topics considerably expand upon the back-story: [[Adam]] and [[Lilith]] are settlers sent to Earth in what would become Earth's moon by a "First Ancestral Race", with "Seeds" and [[Spear of Longinus|Spears of Longinus]]. The various [[Angel]]s seek out the Black Moon of Lilith because they are seeking Lilith, or Adam; and so on. While the information seems to have been based on extensive interviews with [[Hideaki Anno]], creator of the franchise, the involvement of the original Gainax staff was limited to the Classified Information material, whereas the scenarios contained within the game are "established for the game"<ref>Alpha Systems (the developers of the game) claim the information in the Classified Information files is reliable, while Gainax themselves states all the information fans need to know is already available in the show and films: "Enough information has been provided in the TV series and film. These are just the settings established for the game". So while the CI themselves might be considered reliable, the many alternative scenarios should probably be disconsidered much like the many alternative scenarios present in other licenced video games and visual novels. - http://forum.evageeks.org/post/368618/Reconsidering-the-NGE2-PS2-P-Games-Canonicity/#368618</ref> according to the developers. Gainax continuously states that all necessary information has been provided in the series and film.<ref>http://www.cjas.org/~echen/articles/spring97/05_03b.html</ref><ref>'''To solve the mysteries you must understand the world of Eva itself'''
 
The Eva 2 game draws you into the world of Eva once again. During production, the developers did their best to understand everything about Eva, and tried to incorporate what they learned into the game. Without their efforts, it would've been impossible to re-create the world of Eva. Hiroshi Shibamura of Alfa System prepared a thick questionnaire and conducted an interview with Hideaki Anno, the director of both the TV series and the films, that lasted more than ten hours. The interview included questions such as, "What do you think about each of the Gundam series?" (to help program the "Anno AI" in the game) and "What was the first Angel?" (to further understand the story behind Eva). Director Anno and his staff answered the questions frankly, and the game reflects that.However, it won't be easy to find answers. The quickest way to gather clues is to play the game repeatedly in as many different roles as possible. There are some deceptive characters, such as Gendou (you can never tell whether he's telling the truth). And after all of the hard work, much of the information obtained may turn out to be contradictory or just plain false. That is because a correct answer from the standpoint of one particular character isn't necessarily correct from the standpoint of another. On the other hand, mystery-solving is only a part of it. Instead of trying so hard to find the right answers, just keep playing around in the puzzling world of Eva to discover clues about the "Official Answer," which GAINAX is said to have presented in the game. - [https://forum.evageeks.org/post/237672/Reconsidering-the-NGE2-PS2-P-Games-Canonicity/#237672 Newtype USA, Jan 2004]
 
The Eva 2 game draws you into the world of Eva once again. During production, the developers did their best to understand everything about Eva, and tried to incorporate what they learned into the game. Without their efforts, it would've been impossible to re-create the world of Eva. Hiroshi Shibamura of Alfa System prepared a thick questionnaire and conducted an interview with Hideaki Anno, the director of both the TV series and the films, that lasted more than ten hours. The interview included questions such as, "What do you think about each of the Gundam series?" (to help program the "Anno AI" in the game) and "What was the first Angel?" (to further understand the story behind Eva). Director Anno and his staff answered the questions frankly, and the game reflects that.However, it won't be easy to find answers. The quickest way to gather clues is to play the game repeatedly in as many different roles as possible. There are some deceptive characters, such as Gendou (you can never tell whether he's telling the truth). And after all of the hard work, much of the information obtained may turn out to be contradictory or just plain false. That is because a correct answer from the standpoint of one particular character isn't necessarily correct from the standpoint of another. On the other hand, mystery-solving is only a part of it. Instead of trying so hard to find the right answers, just keep playing around in the puzzling world of Eva to discover clues about the "Official Answer," which GAINAX is said to have presented in the game. - [https://forum.evageeks.org/post/237672/Reconsidering-the-NGE2-PS2-P-Games-Canonicity/#237672 Newtype USA, Jan 2004]
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</ref> The developers also state in a production log that they wanted to create their own "world of Evangelion".<ref>https://web.archive.org/web/20040805092501fw_/http://www.bandaigames.channel.or.jp/list/eva2/fr_01.html</ref> This is also expressed in their effort to create an "autonomous" simulation and characters.<ref>https://web.archive.org/web/20060509225658/http://www.bandaigames.channel.or.jp/list/eva2/life.html</ref><ref>https://web.archive.org/web/20071011062217/http://www.alfasystem.net/game/eva2/product_introduction.html</ref> This allows the player to create numerous scenarios for characters, battles, and relationships.<ref>"There are times when Asuka and Shinji fight, but there are also times when they are very much in love. If you can freely create such a situation, the game will become much more interesting. Simply having a lovey-dovey relationship isn't interesting at all."<br>Example: Shinji and Asuka have a kissing relationship, but they suddenly have an argument and Shinji runs away from home. Asuka is devastated and makes a lot of mistakes in battle. Later, they become friends and end the story with a kiss.<br>For example: Shinji and Asuka have a kissing relationship, but when Shinji has a friendly moment with Hikari, they argue, and Shinji's true feelings are only for Asuka, <br>https://web.archive.org/web/20071018035324/http://www.alfasystem.net/game/eva2/text_conquest/mel015x.cgi</ref> Anno has not written scenarios for the game, either.<ref>The game's credits only cite "GAINAX" and "Hideaki Anno" as "general supervisor". This is the same generic attribution given to several derivative material like artbooks, and sometimes even merchandise - it's essentially just an acknowledgement of who's the intelectual property owner and management. Because Gainax still owned the rights, they were still being credited in projects such as these, even after the original Eva staff, including Anno, had already left Gainax and moved to Khara, for almost a decade during this interim. In recent years, this has shifted to Khara ''after'' it has fully acquired IP rights from the now semi-defunct Gainax. Taking into account the other sources from the game's website, it seems safe to assume his involvement was limited to consulting for the interviews. See [https://forum.evageeks.org/thread/4534/Reconsidering-the-NGE2-PS2-P-Games-Canonicity/ this thread] for more details.</ref><ref>https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html</ref><ref>'''For the latter half of his research. Yamashita took a controller and played the game himself. What did he think of it "I thought it was the kind of game that every player could use to supplement their personal concept of ''Eva'' if they're able to do all the things they can do [in the game], then even if the ending doesn't quite turn out like they expected, they'll still be able to accept it for what it is. - [[Statements by Evangelion Staff#The Truth After Ten Years, Newtype USA (01/2004)|The Truth After Ten Years, Newtype USA (01/2004)]]'''</ref> Refer to [[What Is Canon?]].
</ref>
 
   
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Evangelion 2 was conceived as part of the ''Renewal of Evangelion'' project in 2002-2003, which saw the DVD remastered released of Eva and several other works at the time. Most, though not all of the game was voice acted by the original cast, and their acting script comprised of a then unprecedented 35 thousand word, making it larger than all other Evangelion games combined.<ref>From planning to completion, Eva 2 was more than five years in the making. If you were to make a printout of the entire game script, it would fill several dozen cardboard boxes. The whole thing has been checked through several times to make sure the characters all sound natural. The care and effort expended on the voice quality is incredible. The acting script-which approaches 35,000 words !- was created so that the sound came through in full voice. That way, players would be able to completely immerse themselves in the game. The new voice actors were called in separately for a series of recording sessions that took well over half a month of gruelling 12 hour days, seven days a week! - [[Statements by Evangelion Staff#The Truth After Ten Years, Newtype USA (01/2004)|The Truth After Ten Years, Newtype USA (01/2004)]]</ref> According to game designer Hiroshi Shibamura, the "2" in the title is represented as an "S" to encapsulate the game both as a self-contained sequel to the series and to contemplate the plural "Evangelions", letting players make their own episodes.<ref>[https://dengekionline.com/data/news/2003/10/30/da06e64083185f76d1da5f5417d7a811.html 『エヴァンゲリオン2』完成記念!庵野監督と芝村氏が明かす『エヴァ2』の世界]</ref>
Besides the additional information, ''Evangelions'' also introduced a number of additions like F-type Equipment and the final products of the [[Jet Alone]] project (as in some storylines, the ''[[Episode 07|A HUMAN WORK]]'' episode does not end in the cancellation of the Jet Alone project), and includes several "Scenarios", including of comedic value, that disregard canon. Only Scenario 01, one of Shinji's scenarios, follows
 
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the series' own storyline relatively closely.
 
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Alongside the Classified Information, it also had voiced guides on general Evangelion questions.<ref>'''Simple questions that any ordinary viewer would have about Evangelion are narrated. Five young voice actors were entrusted with the task of giving voice to these questions.''' '''This is the acting script for Pen-Pen! The same types of phrases are repeated over and over, but depending on Pen-Pen's mood, the intonation will vary in subtle ways.''' '''The acting script alone towers more than a foot high. All kinds of scenarios are included, from game events to character-specific scripts. In total, there are 26 folders-so many that they ran out of colors to code them with!'''' '''When the voice of Yuko Miyamura is added, the commercial is complete. She screams out in Asuka's voice: "So, what the hell WAS '''''Eva''''', anyway?!" It's really weird how naturally the whole commercial came together. "It felt both strange and new at the same time. I feel I was very lucky to have run into this role at the start of my career as a voice actress," says Miyamura.''' - [[Statements by Evangelion Staff#The Truth After Ten Years, Newtype USA (01/2004)|The Truth After Ten Years, Newtype USA (01/2004)]]</ref> Besides the additional information, ''Evangelions'' also introduced a number of additions, like F-type Equipment, new weapons, and the final products of the [[Jet Alone]] project (as in some storylines, the ''[[Episode 07|A HUMAN WORK]]'' episode does not end in the cancellation of the Jet Alone project), all courtesy of series mechanical designer [[Ikuto Yamashita]],<ref>The Eva designed to be recognizable as an Eva even in silhouette, but if you were to stick on some armor it wouldn't look like an Eva anymore. We heve to keep the same distinctive pinched-in waist and slender shape of the Eva. 5o I thought it might be best if I just made it look like parts were added on here and there after the fact." The new armor that emerged was [...] comparison to the more organic appearance of the Eva Unit 01. "I drew the F-type according to the usual principles of robot design, as it does look powerful. But it probably doesn't have the same shock value that the Unit O1 had -how you felt (your image of robots been) almost betrayed when you first saw it" - [[Statements by Evangelion Staff#The Truth After Ten Years, Newtype USA (01/2004)|The Truth After Ten Years, Newtype USA (01/2004)]]</ref> and includes several "Scenarios", including of comedic value, that disregard canon. Only Scenario 01, one of Shinji's scenarios, follows the series' own storyline relatively closely.
   
 
==Gameplay==
 
==Gameplay==
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The player controls the Eva walking around a large map, until they run into an enemy. The player is then given a list of action commands which they can choose to attack the enemy. Once one of the action commands is chosen, a sequence will be shown, created by CGI depicting the attack. This was one of the most praised elements of the game. The game also has story arcs in which the player has a list of playable characters to choose from, to play as in the story mode. For example, the 3 main characters [[Shinji Ikari]], [[Rei Ayanami]], and [[Asuka Langley Soryu]], are available from the start. More are unlocked as various game events are triggered.
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The player controls the Eva walking around a large 2D map, until they run into an enemy. The player is then given a list of action commands which they can choose to attack the enemy. Once one of the action commands is chosen, a sequence will be shown, created by an in-game cutscene depicting the attack. This was one of the most praised elements of the game.
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When not in combat, the player is able to explore some environments from the series, fully rendered in 3D, like most of NERV, Misato's apartment and more, and is able to choose fully voiced conversation options as in a visual novel manner, collect items, and interact with the environment. All characters active during a given scenario have a two-axis relationship stat towards every other character, which affects their behavior and responses. Characters have their own autonomous routines in the game world, which include needs like food, drink and sleep, as well as skills that can be improved. The game also has story arcs in which the player has a list of playable characters to choose from, to play as in the story mode. In the PSP version, the three main characters [[Shinji Ikari]], [[Rei Ayanami]], and [[Asuka Langley Soryu]], are available from the start, with only Shinji available on the PS2 version. More are unlocked as various game events are triggered.
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The PSP version, released later, includes additional content like more areas and characters a compared to the earlier PS2 version. However, due to to the hardware limitations on Sony's portable console, it suffered the same fate as many other games of that generation, and the graphical and audio quality is diminished and there are less animations, as well as some cutscenes being removed and others added. Enviroments are also significantly less detailed. Some gameplay systems are more developed, others more streamlined. There is now a "Impulse" system for actions, which is essentially an action point system, as well as several quick time events.
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<gallery spacing="small" columns="3" position="center" widths="185" captionalign="center">
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File:ULJS00064 00011.jpg|Shinji and Asuka chat at Misato's apartment.
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File:RetroArch_PPSSPP_v1.17.1-42-g0b4dfb8 18_March_2024 09_March_38_PM (327).jpg|Misato and Shinji meet Ritsuko in her office.
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File:Shinseiki Evangelions 2 SLPS-25299 20240323190242.png|Shinji watches as Pen Pen opens the fridge to get a can of beer.
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File:Shinseiki Evangelions 2 SLPS-25299 20240323190612.png|An uncharacteristically large amount of characters congregate on the NERV cafeteria.
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File:ULJS00061 00005.jpg|Character interactions happen independent of the player.
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Shinseiki Evangelions 2 SLPS-25299 20240323205906.png|Rei in her apartment.
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File:AobaXMaya.png|Aoba and Maya in Scenario 09.
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</gallery>
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{{-}}
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==Characters==
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*[[Shinji Ikari]]
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*[[Rei Ayanami]]
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*[[Asuka Langley Sohryu]]
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*[[Misato Katsuragi]]
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*[[Ritsuko Akagi]]
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*[[Gendo Ikari]]
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*[[Kōzō Fuyutsuki]]
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*[[Ryoji Kaji]]
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*[[Tōji Suzuhara]]
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*[[Kensuke Aida]]
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*[[Hikari Horaki]]
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*[[Maya Ibuki]]
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*[[Shigeru Aoba]]
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*[[Makoto Hyuga]]
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*[[Kaworu Nagisa]]
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*[[Keel Lorenz]]
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*[[Yui Ikari]]
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*[[Naoko Akagi]]
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*[[Pen Pen]]
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*[[Natsumi Suzuhara]]
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*[[Shiro Tokita]]
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*Kensuke's Father (voiced by [[Tetsuya Iwanaga]])
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*Security Agent (voiced by Takashi Nagasako)
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*Clerk (voiced by Hirokazu Nagano)
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*Male Operator (voiced by Tokuyoshi Kawashima)
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*Female Operator (voiced by Reiko Takagi)
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==Mechas==
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*[[Evangelion Unit-00]]
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*[[Evangelion Unit-01]]
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*[[Evangelion Unit-02]]
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*[[Evangelion Unit-03]]
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*[[Evangelion Unit-04]]
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*[[Mass Production Evangelion]]
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*[[Simulation Bodies]]
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*[[Jet Alone]]
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* [[Jet Alone Kai]]
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==Angels==
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*[[Adam]]
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*[[Lilith]]
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*[[Sachiel]]
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*[[Shamshel]]
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*[[Ramiel]]
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*[[Gaghiel]]
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*[[Israfel]]
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*[[Sandalphon]]
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*[[Matarael]]
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*[[Sahaquiel]]
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*[[Ireul]]
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*[[Leliel]]
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*[[Bardiel]]
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*[[Zeruel]]
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*[[Arael]]
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*[[Armisael]]
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*[[Tabris]]
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==Development==
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[[File:-DECADE- Memorial Box.jpeg|thumb|right|NEON GENESIS EVANGELION -DECADE- Memorial Box cover]]
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It was announced as part of the Eva Renewal Project on 22 August 2003 with the supervision of Hideaki Anno.<ref>https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html#new0822_02</ref>
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On 22 November 2003, in the December issue of Monthly Newtype Magazine, a 10 pages special was published. It contains an interview with [[Ikuto Yamashita]] about [[Evangelion Unit-01 Type F]] debut on the game. Alongside interview with staff from the TV series. A special DVD is included with special contents: Opening Video, promotional videos, original play video (Asuka version & Rei version), interview video with Hideaki Anno, interview video with Alpha System's director Hiroshi Shibamura, etc.<ref>https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html</ref>
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On 23 November 2003 , a special talk event was held at Akihabara Hirose Radio Building Event Hall to commemorate the release of the PS2 exclusive software ''Neon Genesis Evangelion 2''. Tomohiro Ogawa of King Records, who was the general moderator. The first part is a round-table discussion by director Hideaki Anno, Alpha System's Hiroshi Shibamura, and Bandai's producer Yoshihiro Okamoto.<ref>https://web.archive.org/web/20070206103311/http://www.gainax.co.jp/anime/eva/eva2_index.html</ref>
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On 29 November 2003 a special article was published in the DengekiGAMES 2004 January issue. A long interview with Hiroshi Shibamura was also published.
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According to the EVA STORE website, the PSP version has a scenario with more than 37000 words.<ref>https://web.archive.org/web/20061018070337/http://www.evastore.jp/index.cgi?rm=detail&id=1055</ref>
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A limited edition named ''NEON GENESIS EVANGELION -DECADE- Memorial Box'', was released in order to commemorate the 10th anniversary of ''Neon Genesis Evangelion'' for 10,500¥ on 27 April 2006. The box contains the game and two UMD cartridges for PlayStation Portable with the films ''[[Evangelion: Death(true)²]]'' and ''[[The End of Evangelion]]'' in this format.
   
 
==Reception==
 
==Reception==
 
The game sold 27,583 copies the week of its release.<ref>http://www.famitsu.com/game/rank/top30/2003/12/10/120,1071046099,19049,0,0.html</ref>
 
The game sold 27,583 copies the week of its release.<ref>http://www.famitsu.com/game/rank/top30/2003/12/10/120,1071046099,19049,0,0.html</ref>
   
==References==
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==Books==
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* ''[[Neon Genesis Evangelions: Strategy Guide]]'' (2003)
{{reflist}}
 
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*''[[Neon Genesis Evangelions: The Master Guide]]'' (2003)
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*''[[Neon Genesis Evangelions: The Complete Guide]]'' (2004)
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*''[[ENCYCLOPEDIA EVANGELIONS]]'' (2004)
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*''[[Neon Genesis Evangelions: Created World -another cases- Perfect Guide]]'' (2006)
   
==External links==
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==External Links==
*[http://www.bandaigames.channel.or.jp/list/eva2/index.html Official PS2 Site]
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*[https://web.archive.org/web/20071224051226/http://www.bandaigames.channel.or.jp/list/eva2/index.html Official PS2 Website (Archived)] {{Japanese}}
*[http://www.bandaigames.channel.or.jp/list/psp_eva2/ Official PSP Site]
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*[https://web.archive.org/web/20120131193034/http://www.bandaigames.channel.or.jp/list/psp_eva2/ Official PSP Website (Archived)] {{Japanese}}
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*[https://www.ign.com/games/neon-genesis-evangelion-2 IGN page] {{English}}
* IGN: [http://ps2.ign.com/objects/609/609986.html PS2] [http://psp.ign.com/objects/802/802870.html PSP]
 
* [http://wiki.evageeks.org/Classified_Information_(Translation) Classified Information translation + Japanese source text]
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*[http://wiki.evageeks.org/Classified_Information_(Translation) Classified Information translation + Japanese source text] {{English}}
* [http://www.evacommentary.org/appendix/geektionary.html Short description of game]
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*[https://web.archive.org/web/20080819011349/http://www.evacommentary.org/appendix/geektionary.html Short description of game (Archived)] {{English}}
* [http://www.gamefaqs.com/console/ps2/data/918825.html Entry at Gamefaqs.com]
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*[http://www.gamefaqs.com/console/ps2/data/918825.html Entry at Gamefaqs.com] {{English}}
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*[https://dengekionline.com/data/news/2003/10/30/da06e64083185f76d1da5f5417d7a811.html 『エヴァンゲリオン2』完成記念!庵野監督と芝村氏が明かす『エヴァ2』の世界] {{Japanese}}
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*[https://web.archive.org/web/20071102082909/http://www.bandaigames.channel.or.jp/list/eva2/ev02.html An event was held in Akihabara on November 23,2003 to commemorate the release of the PS2 exclusive software "Neon Genesis Evangelions" and "Neon Genesis Evangelion Theatrical Version DVD".] {{Japanese}}
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*[https://web.archive.org/web/20071226042608/http://www.bandaigames.channel.or.jp/list/eva2/fr_01.html Producer's Diary Entry 01 (Archived)] {{Japanese}}
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*[https://web.archive.org/web/20040805093158fw_/http://www.bandaigames.channel.or.jp/list/eva2/fr_02.html Producer's Diary Entry 02 (Archived)] {{Japanese}}
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*[https://web.archive.org/web/20040805135025fw_/http://www.bandaigames.channel.or.jp/list/eva2/fr_03.html Producer's Diary Entry 03 (Archived)] {{Japanese}}
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*[https://www.youtube.com/watch?v=bzN8YEYLHDg PS2 新世紀エヴァンゲリオン2 CM] {{Japanese}}
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*[https://www.youtube.com/watch?v=asDWnpZ9HcY PS2 新世紀エヴァンゲリオン2 CM ver2] {{Japanese}}
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*[https://gamefaqs.gamespot.com/psp/930008-neon-genesis-evangelion-tsukurareshi-sekai-another-cases/faqs/45735 Guide and Walkthrough (PSP) by Lleonard_Pler at GameFAQs] {{English}}
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*As of October 2023, [https://forum.evageeks.org/post/941834/Game-Neon-Genesis-Evangelion-2-Another-Cases/#941834 a translation project] is mostly complete on Evageeks. {{English}}
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==References==
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{{Reflist}}
 
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{{Neon Genesis Evangelion}}
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[[Category:Real-world articles]]
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[[Category:Released in 2003]]

Latest revision as of 06:55, 16 April 2024

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Shinseiki Evangelions 2 SLPS-25299 20240323190242

Neon Genesis Evangelions (新世紀エヴァンゲリオン2, "Shin Seiki Evangelion 2"?) is a Japanese video game released for the PlayStation 2WP and PlayStation PortableWP which was developed by Alfa System and published by Bandai Namco Games. It has RPG and world-controlling elements, and allows the player to follow a number of characters (such as Shinji Ikari, Asuka Langley Soryu, Pen², etc.) through multiple versions of the main plot of the anime Neon Genesis Evangelion. The PlayStation Portable improved port was released on 27 April 2006 as Neon Genesis Evangelion 2 Tsukura Reshi Sekai -another cases- (新世紀エヴァンゲリオン2 造られしセカイ -another cases-, "Neon Genesis Evangelion 2 Tsukura Reshi Sekai -another cases-"?) for 5,040¥ (tax included).

The 24 topics were named in total "Classified Information" (Kimitsu Jouhou). The topics considerably expand upon the back-story: Adam and Lilith are settlers sent to Earth in what would become Earth's moon by a "First Ancestral Race", with "Seeds" and Spears of Longinus. The various Angels seek out the Black Moon of Lilith because they are seeking Lilith, or Adam; and so on. While the information seems to have been based on extensive interviews with Hideaki Anno, creator of the franchise, the involvement of the original Gainax staff was limited to the Classified Information material, whereas the scenarios contained within the game are "established for the game"[1] according to the developers. Gainax continuously states that all necessary information has been provided in the series and film.[2][3] The developers also state in a production log that they wanted to create their own "world of Evangelion".[4] This is also expressed in their effort to create an "autonomous" simulation and characters.[5][6] This allows the player to create numerous scenarios for characters, battles, and relationships.[7] Anno has not written scenarios for the game, either.[8][9][10] Refer to What Is Canon?.

Evangelion 2 was conceived as part of the Renewal of Evangelion project in 2002-2003, which saw the DVD remastered released of Eva and several other works at the time. Most, though not all of the game was voice acted by the original cast, and their acting script comprised of a then unprecedented 35 thousand word, making it larger than all other Evangelion games combined.[11] According to game designer Hiroshi Shibamura, the "2" in the title is represented as an "S" to encapsulate the game both as a self-contained sequel to the series and to contemplate the plural "Evangelions", letting players make their own episodes.[12]

Alongside the Classified Information, it also had voiced guides on general Evangelion questions.[13] Besides the additional information, Evangelions also introduced a number of additions, like F-type Equipment, new weapons, and the final products of the Jet Alone project (as in some storylines, the A HUMAN WORK episode does not end in the cancellation of the Jet Alone project), all courtesy of series mechanical designer Ikuto Yamashita,[14] and includes several "Scenarios", including of comedic value, that disregard canon. Only Scenario 01, one of Shinji's scenarios, follows the series' own storyline relatively closely.

Gameplay

The player controls the Eva walking around a large 2D map, until they run into an enemy. The player is then given a list of action commands which they can choose to attack the enemy. Once one of the action commands is chosen, a sequence will be shown, created by an in-game cutscene depicting the attack. This was one of the most praised elements of the game.

When not in combat, the player is able to explore some environments from the series, fully rendered in 3D, like most of NERV, Misato's apartment and more, and is able to choose fully voiced conversation options as in a visual novel manner, collect items, and interact with the environment. All characters active during a given scenario have a two-axis relationship stat towards every other character, which affects their behavior and responses. Characters have their own autonomous routines in the game world, which include needs like food, drink and sleep, as well as skills that can be improved. The game also has story arcs in which the player has a list of playable characters to choose from, to play as in the story mode. In the PSP version, the three main characters Shinji Ikari, Rei Ayanami, and Asuka Langley Soryu, are available from the start, with only Shinji available on the PS2 version. More are unlocked as various game events are triggered.

The PSP version, released later, includes additional content like more areas and characters a compared to the earlier PS2 version. However, due to to the hardware limitations on Sony's portable console, it suffered the same fate as many other games of that generation, and the graphical and audio quality is diminished and there are less animations, as well as some cutscenes being removed and others added. Enviroments are also significantly less detailed. Some gameplay systems are more developed, others more streamlined. There is now a "Impulse" system for actions, which is essentially an action point system, as well as several quick time events.


Characters

Mechas

Angels

Development

-DECADE- Memorial Box

NEON GENESIS EVANGELION -DECADE- Memorial Box cover

It was announced as part of the Eva Renewal Project on 22 August 2003 with the supervision of Hideaki Anno.[15]

On 22 November 2003, in the December issue of Monthly Newtype Magazine, a 10 pages special was published. It contains an interview with Ikuto Yamashita about Evangelion Unit-01 Type F debut on the game. Alongside interview with staff from the TV series. A special DVD is included with special contents: Opening Video, promotional videos, original play video (Asuka version & Rei version), interview video with Hideaki Anno, interview video with Alpha System's director Hiroshi Shibamura, etc.[16]

On 23 November 2003 , a special talk event was held at Akihabara Hirose Radio Building Event Hall to commemorate the release of the PS2 exclusive software Neon Genesis Evangelion 2. Tomohiro Ogawa of King Records, who was the general moderator. The first part is a round-table discussion by director Hideaki Anno, Alpha System's Hiroshi Shibamura, and Bandai's producer Yoshihiro Okamoto.[17]

On 29 November 2003 a special article was published in the DengekiGAMES 2004 January issue. A long interview with Hiroshi Shibamura was also published.

According to the EVA STORE website, the PSP version has a scenario with more than 37000 words.[18]

A limited edition named NEON GENESIS EVANGELION -DECADE- Memorial Box, was released in order to commemorate the 10th anniversary of Neon Genesis Evangelion for 10,500¥ on 27 April 2006. The box contains the game and two UMD cartridges for PlayStation Portable with the films Evangelion: Death(true)² and The End of Evangelion in this format.

Reception

The game sold 27,583 copies the week of its release.[19]

Books

External Links

References

  1. Alpha Systems (the developers of the game) claim the information in the Classified Information files is reliable, while Gainax themselves states all the information fans need to know is already available in the show and films: "Enough information has been provided in the TV series and film. These are just the settings established for the game". So while the CI themselves might be considered reliable, the many alternative scenarios should probably be disconsidered much like the many alternative scenarios present in other licenced video games and visual novels. - http://forum.evageeks.org/post/368618/Reconsidering-the-NGE2-PS2-P-Games-Canonicity/#368618
  2. http://www.cjas.org/~echen/articles/spring97/05_03b.html
  3. To solve the mysteries you must understand the world of Eva itself The Eva 2 game draws you into the world of Eva once again. During production, the developers did their best to understand everything about Eva, and tried to incorporate what they learned into the game. Without their efforts, it would've been impossible to re-create the world of Eva. Hiroshi Shibamura of Alfa System prepared a thick questionnaire and conducted an interview with Hideaki Anno, the director of both the TV series and the films, that lasted more than ten hours. The interview included questions such as, "What do you think about each of the Gundam series?" (to help program the "Anno AI" in the game) and "What was the first Angel?" (to further understand the story behind Eva). Director Anno and his staff answered the questions frankly, and the game reflects that.However, it won't be easy to find answers. The quickest way to gather clues is to play the game repeatedly in as many different roles as possible. There are some deceptive characters, such as Gendou (you can never tell whether he's telling the truth). And after all of the hard work, much of the information obtained may turn out to be contradictory or just plain false. That is because a correct answer from the standpoint of one particular character isn't necessarily correct from the standpoint of another. On the other hand, mystery-solving is only a part of it. Instead of trying so hard to find the right answers, just keep playing around in the puzzling world of Eva to discover clues about the "Official Answer," which GAINAX is said to have presented in the game. - Newtype USA, Jan 2004
  4. https://web.archive.org/web/20040805092501fw_/http://www.bandaigames.channel.or.jp/list/eva2/fr_01.html
  5. https://web.archive.org/web/20060509225658/http://www.bandaigames.channel.or.jp/list/eva2/life.html
  6. https://web.archive.org/web/20071011062217/http://www.alfasystem.net/game/eva2/product_introduction.html
  7. "There are times when Asuka and Shinji fight, but there are also times when they are very much in love. If you can freely create such a situation, the game will become much more interesting. Simply having a lovey-dovey relationship isn't interesting at all."
    Example: Shinji and Asuka have a kissing relationship, but they suddenly have an argument and Shinji runs away from home. Asuka is devastated and makes a lot of mistakes in battle. Later, they become friends and end the story with a kiss.
    For example: Shinji and Asuka have a kissing relationship, but when Shinji has a friendly moment with Hikari, they argue, and Shinji's true feelings are only for Asuka,
    https://web.archive.org/web/20071018035324/http://www.alfasystem.net/game/eva2/text_conquest/mel015x.cgi
  8. The game's credits only cite "GAINAX" and "Hideaki Anno" as "general supervisor". This is the same generic attribution given to several derivative material like artbooks, and sometimes even merchandise - it's essentially just an acknowledgement of who's the intelectual property owner and management. Because Gainax still owned the rights, they were still being credited in projects such as these, even after the original Eva staff, including Anno, had already left Gainax and moved to Khara, for almost a decade during this interim. In recent years, this has shifted to Khara after it has fully acquired IP rights from the now semi-defunct Gainax. Taking into account the other sources from the game's website, it seems safe to assume his involvement was limited to consulting for the interviews. See this thread for more details.
  9. https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html
  10. For the latter half of his research. Yamashita took a controller and played the game himself. What did he think of it "I thought it was the kind of game that every player could use to supplement their personal concept of Eva if they're able to do all the things they can do [in the game], then even if the ending doesn't quite turn out like they expected, they'll still be able to accept it for what it is. - The Truth After Ten Years, Newtype USA (01/2004)
  11. From planning to completion, Eva 2 was more than five years in the making. If you were to make a printout of the entire game script, it would fill several dozen cardboard boxes. The whole thing has been checked through several times to make sure the characters all sound natural. The care and effort expended on the voice quality is incredible. The acting script-which approaches 35,000 words !- was created so that the sound came through in full voice. That way, players would be able to completely immerse themselves in the game. The new voice actors were called in separately for a series of recording sessions that took well over half a month of gruelling 12 hour days, seven days a week! - The Truth After Ten Years, Newtype USA (01/2004)
  12. 『エヴァンゲリオン2』完成記念!庵野監督と芝村氏が明かす『エヴァ2』の世界
  13. Simple questions that any ordinary viewer would have about Evangelion are narrated. Five young voice actors were entrusted with the task of giving voice to these questions. This is the acting script for Pen-Pen! The same types of phrases are repeated over and over, but depending on Pen-Pen's mood, the intonation will vary in subtle ways. The acting script alone towers more than a foot high. All kinds of scenarios are included, from game events to character-specific scripts. In total, there are 26 folders-so many that they ran out of colors to code them with!' When the voice of Yuko Miyamura is added, the commercial is complete. She screams out in Asuka's voice: "So, what the hell WAS Eva, anyway?!" It's really weird how naturally the whole commercial came together. "It felt both strange and new at the same time. I feel I was very lucky to have run into this role at the start of my career as a voice actress," says Miyamura. - The Truth After Ten Years, Newtype USA (01/2004)
  14. The Eva designed to be recognizable as an Eva even in silhouette, but if you were to stick on some armor it wouldn't look like an Eva anymore. We heve to keep the same distinctive pinched-in waist and slender shape of the Eva. 5o I thought it might be best if I just made it look like parts were added on here and there after the fact." The new armor that emerged was [...] comparison to the more organic appearance of the Eva Unit 01. "I drew the F-type according to the usual principles of robot design, as it does look powerful. But it probably doesn't have the same shock value that the Unit O1 had -how you felt (your image of robots been) almost betrayed when you first saw it" - The Truth After Ten Years, Newtype USA (01/2004)
  15. https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html#new0822_02
  16. https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html
  17. https://web.archive.org/web/20070206103311/http://www.gainax.co.jp/anime/eva/eva2_index.html
  18. https://web.archive.org/web/20061018070337/http://www.evastore.jp/index.cgi?rm=detail&id=1055
  19. http://www.famitsu.com/game/rank/top30/2003/12/10/120,1071046099,19049,0,0.html