Evangelion
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Evangelion
This article contains content from the EvaGeeks.org Wiki article Neon Genesis Evangelion 2. Please view that page's revision history for the list of authors.
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Neon Genesis Evangelions (新世紀エヴァンゲリオン2, "Shin Seiki Evangelion 2"?) is a Japanese video game released for the PlayStation 2WP and PlayStation PortableWP which was developed by Alfa System and published by Bandai Namco Games. It has RPG and world-controlling elements, and allows the player to follow a number of characters (such as Shinji Ikari, Asuka Langley Soryu, Pen², etc.) through multiple versions of the main plot of the anime Neon Genesis Evangelion. The PlayStation Portable improved port was released on April 27, 2006 as Neon Genesis Evangelion 2 Tsukura Reshi Sekai -another cases- (新世紀エヴァンゲリオン2 造られしセカイ -another cases-, "Neon Genesis Evangelion 2 Tsukura Reshi Sekai -another cases-"?) for 5,040¥ (tax included).

The 24 topics were named in total "Classified Information" (Kimitsu Jouhou). The topics considerably expand upon the back-story: Adam and Lilith are settlers sent to Earth in what would become Earth's moon by a "First Ancestral Race", with "Seeds" and Spears of Longinus. The various Angels seek out the Black Moon of Lilith because they are seeking Lilith, or Adam; and so on. While the information seems to have been based on extensive interviews with Hideaki Anno, creator of the franchise, the involvement of the original Gainax staff was limited to the Classified Information material, whereas the scenarios contained within the game are "established for the game"[1] according to the developers. Gainax continuously states that all necessary information has been provided in the series and film.[2][3] The developers also state in a production log that they wanted to create their own "world of Evangelion".[4] This is also expressed in their effort to create an "autonomous" simulation and characters.[5][6] This allows the player to create numerous scenarios for characters, battles, and relationships.[7] Anno has not written scenarios for the game, either.[8][9][10] Refer to What Is Canon?.

Evangelion 2 was conceived as part of the Renewal of Evangelion project in 2002-2003, which saw the DVD remastered released of Eva and several other works at the time. Most, though not all of the game was voice acted by the original cast, and their acting script comprised of a then unprecedented 35 thousand word, making it larger than all other Evangelion games combined.[11]

Alongside the Classified Information, it also had voiced guides on general Evangelion questions.[12] Besides the additional information, Evangelions also introduced a number of additions, like F-type Equipment, new weapons, and the final products of the Jet Alone project (as in some storylines, the A HUMAN WORK episode does not end in the cancellation of the Jet Alone project), all courtesy of series mechanical designer Ikuto Yamashita,[13] and includes several "Scenarios", including of comedic value, that disregard canon. Only Scenario 01, one of Shinji's scenarios, follows the series' own storyline relatively closely.

Gameplay[]

Eva2AC 02 l

Shinji and Asuka chat at Misato's apartment

The player controls the Eva walking around a large map, until they run into an enemy. The player is then given a list of action commands which they can choose to attack the enemy. Once one of the action commands is chosen, a sequence will be shown, created by CGI depicting the attack. This was one of the most praised elements of the game. The game also has story arcs in which the player has a list of playable characters to choose from, to play as in the story mode. For example, the three main characters Shinji Ikari, Rei Ayanami, and Asuka Langley Soryu, are available from the start. More are unlocked as various game events are triggered.

AobaXMaya

Aoba and Maya in Scenario 09

Characters[]

Mechas[]

Angels[]

Development[]

-DECADE- Memorial Box

NEON GENESIS EVANGELION -DECADE- Memorial Box cover

It was announced as part of the Eva Renewal Project in August 22, 2003 with the supervision of Hideaki Anno.[14]

In November 22, 2003, in the December issue of Monthly Newtype Magazine, a 10 pages special was published. It contains an interview with Ikuto Yamashita about Evangelion Unit-01 Type F debut on the game. Alongside interview with staff from the TV series. A special DVD is included with special contents: Opening Video, promotional videos, original play video (Asuka version & Rei version), interview video with Hideaki Anno, interview video with Alpha System's director Hiroshi Shibamura, etc.[15]

In November 23, 2003 , a special talk event was held at Akihabara Hirose Radio Building Event Hall to commemorate the release of the PS2 exclusive software Neon Genesis Evangelion 2. Tomohiro Ogawa of King Records, who was the general moderator. The first part is a round-table discussion by director Hideaki Anno, Alpha System's Hiroshi Shibamura, and Bandai's producer Yoshihiro Okamoto.[16]

In November 29, 2003 a special article was published in the DengekiGAMES 2004 January issue. A long interview with Hiroshi Shibamura was also published.

According to the EVA STORE website, the PSP version has a scenario with more than 37000 words.[17]

A limited edition named NEON GENESIS EVANGELION -DECADE- Memorial Box, was released in order to commemorate the 10th anniversary of Neon Genesis Evangelion for 10,500¥ on April 27, 2006. The box contains the game and two UMD cartridges for PlayStation Portable with the movies Evangelion: Death(true)² and The End of Evangelion in this format.

Reception[]

The game sold 27,583 copies the week of its release.[18]

Books[]

External Links[]

References[]

  1. Alpha Systems (the developers of the game) claim the information in the Classified Information files is reliable, while Gainax themselves states all the information fans need to know is already available in the show and films: "Enough information has been provided in the TV series and film. These are just the settings established for the game". So while the CI themselves might be considered reliable, the many alternative scenarios should probably be disconsidered much like the many alternative scenarios present in other licenced video games and visual novels. - http://forum.evageeks.org/post/368618/Reconsidering-the-NGE2-PS2-P-Games-Canonicity/#368618
  2. http://www.cjas.org/~echen/articles/spring97/05_03b.html
  3. To solve the mysteries you must understand the world of Eva itself The Eva 2 game draws you into the world of Eva once again. During production, the developers did their best to understand everything about Eva, and tried to incorporate what they learned into the game. Without their efforts, it would've been impossible to re-create the world of Eva. Hiroshi Shibamura of Alfa System prepared a thick questionnaire and conducted an interview with Hideaki Anno, the director of both the TV series and the films, that lasted more than ten hours. The interview included questions such as, "What do you think about each of the Gundam series?" (to help program the "Anno AI" in the game) and "What was the first Angel?" (to further understand the story behind Eva). Director Anno and his staff answered the questions frankly, and the game reflects that.However, it won't be easy to find answers. The quickest way to gather clues is to play the game repeatedly in as many different roles as possible. There are some deceptive characters, such as Gendou (you can never tell whether he's telling the truth). And after all of the hard work, much of the information obtained may turn out to be contradictory or just plain false. That is because a correct answer from the standpoint of one particular character isn't necessarily correct from the standpoint of another. On the other hand, mystery-solving is only a part of it. Instead of trying so hard to find the right answers, just keep playing around in the puzzling world of Eva to discover clues about the "Official Answer," which GAINAX is said to have presented in the game. - Newtype USA, Jan 2004
  4. https://web.archive.org/web/20040805092501fw_/http://www.bandaigames.channel.or.jp/list/eva2/fr_01.html
  5. https://web.archive.org/web/20060509225658/http://www.bandaigames.channel.or.jp/list/eva2/life.html
  6. https://web.archive.org/web/20071011062217/http://www.alfasystem.net/game/eva2/product_introduction.html
  7. "There are times when Asuka and Shinji fight, but there are also times when they are very much in love. If you can freely create such a situation, the game will become much more interesting. Simply having a lovey-dovey relationship isn't interesting at all."
    Example: Shinji and Asuka have a kissing relationship, but they suddenly have an argument and Shinji runs away from home. Asuka is devastated and makes a lot of mistakes in battle. Later, they become friends and end the story with a kiss.
    For example: Shinji and Asuka have a kissing relationship, but when Shinji has a friendly moment with Hikari, they argue, and Shinji's true feelings are only for Asuka,
    https://web.archive.org/web/20071018035324/http://www.alfasystem.net/game/eva2/text_conquest/mel015x.cgi
  8. The game's credits only cite "GAINAX" and "Hideaki Anno" as "general supervisor". This is the same generic attribution given to several derivative material like artbooks, and sometimes even merchandise - it's essentially just an acknowledgement of who's the intelectual property owner and management. Because Gainax still owned the rights, they were still being credited in projects such as these, even after the original Eva staff, including Anno, had already left Gainax and moved to Khara, for almost a decade during this interim. In recent years, this has shifted to Khara after it has fully acquired IP rights from the now semi-defunct Gainax. Taking into account the other sources from the game's website, it seems safe to assume his involvement was limited to consulting for the interviews. See this thread for more details.
  9. https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html
  10. For the latter half of his research. Yamashita took a controller and played the game himself. What did he think of it "I thought it was the kind of game that every player could use to supplement their personal concept of Eva if they're able to do all the things they can do [in the game], then even if the ending doesn't quite turn out like they expected, they'll still be able to accept it for what it is. - The Truth After Ten Years, Newtype USA (01/2004)
  11. From planning to completion, Eva 2 was more than five years in the making. If you were to make a printout of the entire game script, it would fill several dozen cardboard boxes. The whole thing has been checked through several times to make sure the characters all sound natural. The care and effort expended on the voice quality is incredible. The acting script-which approaches 35,000 words !- was created so that the sound came through in full voice. That way, players would be able to completely immerse themselves in the game. The new voice actors were called in separately for a series of recording sessions that took well over half a month of gruelling 12 hour days, seven days a week! - The Truth After Ten Years, Newtype USA (01/2004)
  12. Simple questions that any ordinary viewer would have about Evangelion are narrated. Five young voice actors were entrusted with the task of giving voice to these questions. This is the acting script for Pen-Pen! The same types of phrases are repeated over and over, but depending on Pen-Pen's mood, the intonation will vary in subtle ways. The acting script alone towers more than a foot high. All kinds of scenarios are included, from game events to character-specific scripts. In total, there are 26 folders-so many that they ran out of colors to code them with!' When the voice of Yuko Miyamura is added, the commercial is complete. She screams out in Asuka's voice: "So, what the hell WAS Eva, anyway?!" It's really weird how naturally the whole commercial came together. "It felt both strange and new at the same time. I feel I was very lucky to have run into this role at the start of my career as a voice actress," says Miyamura. - The Truth After Ten Years, Newtype USA (01/2004)
  13. The Eva designed to be recognizable as an Eva even in silhouette, but if you were to stick on some armor it wouldn't look like an Eva anymore. We heve to keep the same distinctive pinched-in waist and slender shape of the Eva. 5o I thought it might be best if I just made it look like parts were added on here and there after the fact." The new armor that emerged was [...] comparison to the more organic appearance of the Eva Unit 01. "I drew the F-type according to the usual principles of robot design, as it does look powerful. But it probably doesn't have the same shock value that the Unit O1 had -how you felt (your image of robots been) almost betrayed when you first saw it" - The Truth After Ten Years, Newtype USA (01/2004)
  14. https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html#new0822_02
  15. https://web.archive.org/web/20070219222645/http://www.gainax.co.jp/anime/eva/backnum2003.html
  16. https://web.archive.org/web/20070206103311/http://www.gainax.co.jp/anime/eva/eva2_index.html
  17. https://web.archive.org/web/20061018070337/http://www.evastore.jp/index.cgi?rm=detail&id=1055
  18. http://www.famitsu.com/game/rank/top30/2003/12/10/120,1071046099,19049,0,0.html
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